Amiga Graphics Archive

Battle Squadron

Battle Squadron was an improvement over the already excellent Hybris in almost every aspect. Cope-Com were keen to show off, as could be seen in the end credits:

Battle Squadron was developed in 8 months

Mainly by Martin Pedersen (coding) and Torben Larsen (graphics).

Battle Squadron is our second Amiga game (our first one was Hybris).

Martin Pedersen (18): Greetings to my family - my friends - especially them at my school - and everybody at Innerprise Software - hope you ejoyed playing the game.

Torben Larsen (21): Hope you folks enjoyed the game (no disk space for greetings).

Technical specifications (for the interested ones):

  • 2 players with up to 12 missiles each
  • 24 different weapons
  • special mega missiles
  • up to 16 enemy bullets
  • up to 12 air enemies
  • up to 18 ground enemies
  • special full screen PAL version (256 pixels tall)
  • score etc. on top of everything
  • 64k of code and tables
  • 1500k of graphics and tiles
  • 150k of music

Signed Martin and Torben

Look out for our next game.........
Battle Squadron Battle Squadron - Controls Battle Squadron - Ending 1 Battle Squadron - Ending 2 Battle Squadron - Ending 3 Battle Squadron - Ending 4 Battle Squadron - Intro 1 Battle Squadron - Intro 2 Battle Squadron - Intro 3 Battle Squadron - Intro 4 Battle Squadron - Intro 5 Battle Squadron - Intro 6 Battle Squadron - Overworld - Boss Battle Squadron - Overworld - Enemies Battle Squadron - Overworld - Tiles Battle Squadron - Overworld - Turrets Battle Squadron - World 1 - Enemies Battle Squadron - World 1 - Tiles Battle Squadron - World 1 - Turrets Battle Squadron - World 2 - Enemies Battle Squadron - World 2 - Tiles Battle Squadron - World 2 - Turrets Battle Squadron - World 3 - Tiles Battle Squadron - World 3 - Turrets