Amiga Graphics Archive

Bradley W Schenck

Bradley W. Schencks style is heavily influenced by celtic knotwork which is unusual for an Amiga artist.

He created his first art right after getting his Amiga 500 in 1987 and won the BADGE Killer Demo Contest with one of his slideshows.

Amiga Dreams: my first computer graphic images, from 1987

IEEE’s cover story about me from 1994 – found online as a PDF

He created pixel art for games like Mindroll and Spirit of Excalibur and later created raytraced 3D art for the CDROM era game Labyrinth of Time.
Amiga Dreams Amiga Dreams - Lady Otway Amiga Dreams - North Light Amiga Dreams - Serpent Amiga Dreams - The Dragon Amiga Dreams - The End Amiga Dreams - The Tower Amiga Dreams - Treasure Amiga Dreams - Viking Interlace Charon - Book Charon - Dragons Charon - Patterns Charon - Wings Mindroll Mindroll - Intro Mindroll - Menu